G̈cêfk-píethê Ratê (/ˈeʃɘ/ /ˈp˔eʃɘ/ [handsome] [ass]) is a subtropical Small City located in the Sëcëngêki Zone of the Engineer's Guild.
The name G̈cêfk-píethê Ratê is derived from the Goblin language, as G̈cêfk-píethê Ratê was founded by Nåch, who was culturaly Iron Elf.
Climate
G̈cêfk-píethê Ratê has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 16°C (60°F). G̈cêfk-píethê Ratê receives an average of 236 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. G̈cêfk-píethê Ratê covers an area of nearly 17 km2 (6 mi2), and an average elevation of 1332 m (4370 ft) above sea level.
Overview
G̈cêfk-píethê Ratê was founded durring the late 15th century in winter of the year 1390, by Nåch. The establishment of G̈cêfk-píethê Ratê suffered from many setbacks, delays, and obsticles, most notably a group of G̈cêfk-píethê Ratê which required millitary assistance exterminate before the community could finish being built.
G̈cêfk-píethê Ratê was built using the conventions of Iron Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and G̈cêfk-píethê Ratê is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
G̈cêfk-píethê Ratê is buildings are built arround a single restrictive baked earthen mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. G̈cêfk-píethê Ratê's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A quick look in any direction shows G̈cêfk-píethê Ratê is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.
Civic Infrastructure
G̈cêfk-píethê Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
G̈cêfk-píethê Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within G̈cêfk-píethê Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for G̈cêfk-píethê Ratê's parks.
G̈cêfk-píethê Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈cêfk-píethê Ratê.
G̈cêfk-píethê Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
G̈cêfk-píethê Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
G̈cêfk-píethê Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
G̈cêfk-píethê Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
G̈cêfk-píethê Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
G̈cêfk-píethê Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈cêfk-píethê Ratê's public wards, blessings, and other arcane systems.
G̈cêfk-píethê Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for G̈cêfk-píethê Ratê's natural decorations nor waterways.
G̈cêfk-píethê Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
G̈cêfk-píethê Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
G̈cêfk-píethê Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
G̈cêfk-píethê Ratê's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In G̈cêfk-píethê Ratê yeast remains dormant.
The Leshy, Lichen near G̈cêfk-píethê Ratê are known to be almost tame, such that they can be put to domestic use.
G̈cêfk-píethê Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Transmutation energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 12
Farm Laborer: 21
Hunters: 14
Milk Maids: 10
Ranchers: 5
Ranch Hands: 11
Shepherds: 10
Farmland: 16625 m2
Cattle and Similar Creatures: 1036
Poultry: 12438
Swine: 829
Sheep: 41
Goats: 8
Horses, Mounts, and Beasts of Burden: 414
Craftsmen
Arms and Toolmakers: 9
Blacksmiths: 9
Bookbinders: 5
Buckle-makers: 5
Cabinetmakers: 10
Candlemakers: 13
Carpenters: 14
Clothmakers: 11
Coach and Harness Makers: 4
Coopers: 11
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 4
Cutlers: 3
Fabricworkers: 8
Farrier: 23
Furriers: 2
Glassworkers: 12
Gunsmiths: 8
Harness-Makers: 3
Hatters: 8
Hosiery Workers: 3
Jewelers: 4
Leatherwrights: 9
Locksmiths: 4
Matchstick makers: 6
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 5
Paper Workers: 5
Plasterers: 5
Pursemakers: 7
Roofers: 4
Ropemakers: 4
Rugmakers: 4
Saddlers: 7
Scabbardmakers: 8
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 4
Shoemakers: 4
Soap and Tallow Workers: 14
Tailors: 26
Tanners: 5
Upholsterers: 6
Watchmakers: 5
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 6
Butchers: 10
Chandlers: 9
Chicken Butchers: 12
Entrepreneurs: 4
Fine Clothiers: 10
Fishmongers: 10
Florists: 2
Potion Sellers: 7
Resellers: 16
Spice Merchants: 5
Wine-sellers: 8
Wheelwright: 6
Woodsellers: 3
Service workers
Bakers: 21
Barbers: 21
Coachmen: 5
Cooks: 18
Doctors: 8
Gamekeepers: 6
Grooms: 3
Hairdressers: 16
Healers: 13
Housekeepers: 12
Housemaids: 27
House Stewards: 14
Inns: 3
Laundry maids: 7
Maidservants: 15
Nursery Maids: 7
Pastrycooks: 13
Restaurateur: 14
Tavern Keepers: 15
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 8
Long Haul Couriers: 9
Dockyard Workers: 8
Gas Workers: 2
Hay Merchants: 3
Leech Collectors: 11
Millers: 9
Miners: 8
Oilmen and Polishers: 6
Postmen: 8
Pure Finder: 5
Skinners: 12
Sugar Refiners: 2
Tosher: 6
Warehousemen: 14
Watercarriers: 8
Watermen, Bargemen, etc.: 11
Skilled Laborers
Accountants: 5
Alchemist: 6
Clerk: 8
Dentists: 4
Educators: 9
Engineers: 5
Gardeners: 4
Mages: 3
Plumbers: 4
Pharmacist: 4
Professors: 1
Scientists: 3
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 8
Civic Iudex: 4
Consultants: 2
Exorcist: 9
Fixers: 4
Kami Clerk: 7
Landlords: 7
Lawyers: 5
Legend Keepers: 6
Militia Officers: 46
Monks, Monastic: 12
Monks, Civic: 12
Historian, Oral: 10
Historian, Textual: 4
Policemen, Sheriffs, etc.: 9
Priests: 18
Rangers: 5
Rat Catchers: 6
Scholars: 6
Spiritualist: 7
Slayers: 2
Storytellers: 16
Military Officers: 12
Cottage Industries
Brewers: 12
Comfort Services: 15
Enchanters: 4
Herbalists: 4
Jaminators: 12
Needleworkers: 14
Potters: 6
Preserve Makers: 12
Quilters: 5
Seamsters: 23
Spinners: 12
Tinker: 4
Weaver: 10
Artists
Actors: 4
Architects: 1
Bards: 6
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 2
Glaziers: 4
Inlayers: 4
Musicians: 12
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 13
Writers: 14
Produce Industries
Butter Churners: 14
Canners: 12
Cheesmakers: 14
Ice Merchants: 1
Millers: 8
Picklers: 7
Smokers: 5
Stockmakers: 4
Tobacconists: 6
Tallowmakers: 9
1492 of G̈cêfk-píethê Ratê's population work within a Foundational Occupation.
83 work in Agriculture
331 work as Craftsmen
117 work as Merchants
238 work as Service Workers
148 work as General Laborers
57 work as Skilled Laborers
225 work as Civil Servants
133 work in Cottage Industries
80 work as Artists
80 work in Produce Industries
2489 of G̈cêfk-píethê Ratê's population do not work in a formal occupation, but do contribute to the local economy. 165 (4%) are noncontributers.
Points of Interest
G̈cêfk-píethê Ratê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
G̈cêfk-píethê Ratê is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
The the a Poleyn of Conjuration, an a Poleyn imbued with potent amounts of Conjuration energies was created in G̈cêfk-píethê Ratê by in time immemorial, reportedly some time during the early 2nd century.